WeeklyPosts
final? comments?
And just a general comment to all….
It was awesome having another class with you all. I’ve learned alot from you. You have all done very well at becoming web page monkeys!
Popularity: 7% [?]
I’m no good at design…
That’s why I enjoy this class. It helps me realize where all of my weaknesses are….
It’s here and ever changing…
The wife and I were up until 2am (just as Matt was heading off to work…) trying to pound out a good design. She’s had many classes on design (for print, and other hard arts), so I trust her opinion. She does really great at it. When I showed her what I already had… she said it stunk.
So I made her design a site for me. The mess you see is a result of frustration on my part (trying to get stuff to go where she said it needed to be) and that funny haze that covers your brain from lack of sleep.
Anyhow, despite her expertise, it doesn’t look all that good yet. But I’ve still got a week until the ultra final date of due-ness.
Popularity: 5% [?]
Myst, in German, means “poop”
That about sums up my experience with Myst. I appreciate the thought of getting immersed in the game to learn about how it applies to teaching and learning. But after spending over an hour trying to turn all of the squares in the elevator/fireplace red (because there’s no clue about what to do, so that’s what I figure you had to do) I quit playing it.
I’ll just fondly remember my days as a youth, anticipating the weekend where I could spend all Saturday playing Metroid on my old Nintendo (the first version). That’s some gaming that I could get enveloped in.
So the question then becomes, how do we harness that ability to teach history. Or how can these principles be applied to teaching history in the digital age. Well, now, that seems to be part of the quest we’ve set for ourselves, now hasn’t it.
Popularity: 9% [?]
Frankly, it’s disturbing…
Virtual reality…
Gee’s hung up on using video games for education, while some people are wanting to move it into the business sectors.
All this has some companies mulling a wild idea: Why not use gaming’s psychology, incentive systems, and social appeal to get real jobs done better and faster? “People are willing to do tedious, complex tasks within games,” notes Nick Yee, a Stanford University graduate student in communications who has extensively studied online games. “What if we could tap into that brainpower?”
from Business Week
Popularity: 5% [?]